At The Cost Of Real Life

May 25, 2011 in Auto Racing News Comments Off

There is a new culture emerging from the quick paced obscure world of web co-habitation. It evolves around relationships and it has re-defined some very fundamental core values into a entire newly formed activity called “Fantasy Play.” Allowed to live in the shadows of relative obscurity the game player sits with a various persona to whom they truly are, armed with millions of masks available via several photo sharing web sites, to alter their visage and suit the flavor of their pretend world. They role play the thoughts and deeds held in the depths of their minds but not acted upon simply because of consequences.

 

 

 

 

They are off to hunt for five minute love…the fast and straightforward- packed with all the endomorphines and biological spark of initial meetings without the investment of commitment, trust, loyalty, perseverance and all other building blocks that typically go into intimate relationship building. They hunt for the shallow lover full of lust and empty words due to the fact it is a low cost and fast thrill .To ease moral conscience it is referred to as “PLAY,” as if classified as a mere virtual reality game where no one will be held accountable or pay a cost for their actions…. since chances are… they are already in a committed relationship. Or so we call it… because commitment is the initial casualty of this game play and there are numerous much more casualties to follow:

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1) There’s a lot of fish in the open seas, it’s a relative smorgasbord….

It can be a by no means ending virtual game for the player, there are millions of individuals accessible all over the world in a fraction of a second. The world wide web provides at least 189 social networking internet sites to “hook-up” on, with no doubt more to come. We have also seen nearly each form of communication from write-up, to video, to photo comments in photo sharing networks plastered with “hit-me-up” lines and email numbers. It almost would make any public restroom plastered with: “For a excellent time call so-and-so,” look rather innocent. The search for a fast fix is practically drug like in it’s addiction. So much so that a new economy has emerged within this culture as well… it is virtual sex for sale. You want to check out how bad this plague is search in your browser for Yahoo Groups: “Tiny Business” for starts. That will give you a real eye opener.

There are costs attached to such an activity. Costs to both the players and society as a whole… don’t kid yourself! Along with the multitude of readily available possibilities to play with, also comes the sense that folks are expendable. How long before the player adopts this attitude towards themselves? Losing self respect, self identity and direction in life? All abilities essential and utilized to pick themselves up by their boot straps in difficult times for example. In the long run societal adaptations will take on this mode of view as well and the player will also grow to be the played with. That type of thing is regular in situations where emotions are involved. It is true to nature, “what comes around goes around,” even so it is a extremely sad state of affairs when a society in whole adapts it’s attitudes based on screenplay. Sad yet not unrealistic. You need only lift your head and review the already rapidly eroding values of respect, charity, work ethics, relationships and so on.

The reality of the game is that though there are a lot of fish indeed, it is all on screen.. The player themselves are trapped alone in a room, workstation or on the train. Alone being the operative word here. They are not interacting face to face, they are searching down on a screen, dependant on technologies for accompaniment. Face to face time is diminishing and so are the abilities to interact on a personal level in front of yet another individual up to and such as their own families… thus the family nucleus further erodes. You want to see how harmful face to screen can be… unplug the computer for a couple of days and assess how you are feeling about it. Bet you discovered your new habit came at a cost. For each and every minuted wasted on the box, there are real individuals in the lives of the “game player” being short changed out of interaction including the player themselves. Comes a point that the distance developed is such a huge void they might want to re-aquatint themselves with the people around them as well as themselves.

2) In a virtual game of “fantasy play” there are no consequences… it is just role playing… no harm no foul!

What the player doesn’t take into account is how their own soul erodes with each new game. What is being compromised on the surface alone are core foundational concepts that entire societies rests on for generations: respect, such as self respect, the slighting of love that binds individuals together, truth, and trust;

(just to mention a couple of .) It is impossible to hold all these together when an individual is representing themselves as some thing contrary to their being on a standard basis. And their own personal problems and stumbling blocks are not given the time to develop as well. Reality is soon to spill over onto the players game, or the game is going to spill over into reality. One way or yet another there are wakeup calls and losses on the horizon of the player in their very real lives! There are quite a few testimonials you can catch up on at: News Articles Involving Internet Infidelity ( http://www.spyonherpc.com/P1/inthenews.htm ) just copy and paste to your browser for a really enlightening read!

When is it that a player looks in the mirror and doesn’t recognize themselves any more? Now that’s the question. For every and each and every twist of truth: who they are, what they do for a living, commitment status and so forth, the real individual disappears. When the world delivers a blow… as the world typically does, which persona will pick up the pieces? The real 1 or the persona?

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three) The fostering of world unity: a world is welcomed at your doorstep and with the hit of an “off” button… the world is locked out. There’s safety in that!

The reality is far various from the presumption of safe distance. Technology is leaps and bounds ahead of it’s self in terms of being able to police it’s self. This fosters a best living environment for the unscrupulous to co-exist and feed off of the game player. The reality that the world is much closer just makes it possible for for much more of a chance in meeting an on the web individual out to deliver havoc and harm. IP addresses are too quickly converted to actual property addresses. The players true identity can be discovered with each and every tid bit of info given: e-mail address, cell number, photo etc. The pc and all it’s search power utilized against the unsuspecting! Collectively the player’s game can open them to identity theft, captured as a victim of a scam and in worst case scenario… the loss of life!

The exact same motives and motivations carried out in the streets are now allowed past the locked doors of the players residence. They are allowed in their extremely rooms. The sophistication of the ill intentional acts of some individuals is staggering. The world wide web just opens the player up to a larger number of unscrupulous ill intentioned individuals scouting social internet sites for prey. There’s an article written by David Coxon known as “Facebook Made Them Do It?” (http://worldofitblog.wordpress.com/tag/social-networks/)

it highlights a couple of of such tragedies to assist drill property just how harmful and REAL the consequences of “fantasy play” can be. From the crook to the jealous spouse and all the “Fatal Attractions” in between… trifling with peoples emotions has always been a lethal mix with dire consequences. The player behind the screen is no less safe from their consequences than the infidel actions of a spouse who is found out!

There is an assumption of safe distance with the use of world wide web. It offers the luxury of meeting and greeting folks in “real” time on the other side of the planet. To experiment mixing and mingling in different cultures without the shunning of your own family neighbors and community. And like chess pieces the entire world goes back into the box when the “shut down” command is given.

The consensus is that simply because the interaction takes place over wireless air waves (not unlike a video game) no one is obtaining hurt. It is just the player vs their screen. This is what has evolved out of the video game culture of recent years. Where the player turns on their screen and load up fantasy situations. This is just taking it to the next level- from make believe wars, auto races and basketball games to on the internet sexual fantasies. If the game isn’t working out for the player… well they can always hit the “delete button” and try again the next day!

 

 

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